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34
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#44,406
Cujo Sound is a game audio expert offering tutorials, discussions, and tools for game sound creation and implementation. Join the community of 95 members learning to elevate their game audio design.
Latest Posts
15 postsIndiana Jones - Great Circle
PaidI'm working on a video, with some quite interesting finds in the new Indiana Jones game. A lot of you have been using yo...

If you happen to be in Helsinki
PaidI'll be doing the Wwise tour presentation in Helsinki on Wednesday - if you are around, come say hi - or let's go out fo...
Quiet times
PaidSorry for the delays in posts - luckily Patreon only charges when something is posted - so nobody should have been charg...
More Wwise Music Videos
PaidIn April there was several videos about the music system. I'm going to continue making those and hopefully make a final...

Random event selector - from one event
PaidUse the Wwise music system to your advantage and make a random event selector.

Using switch tracks in your Wwise music segments
PaidAdd switch tracks in your Wwise music segments

How to add random tracks to your wwise music segments
PaidAdd random tracks to your music segments as they play to add an extra layer of randomization between all the instruments...
Wwise music transition segments
PaidHow to easily add music transition segments
Rough month of February
PaidSo February is over - and its been pretty intense. Just had our third little baby girl and work has been up to my neck,...
QA with Ressa and Me about game audio production
PaidI hate documents - if they are they only way for me to manually have to dig up information about the content I'm suppose...
I talked about game audio production at this online "convention"
PaidMe and Ressa Scharzwald was invited to talk about audio online with a pool of producers and develoopers.
Ho ho ho and Merry Christmas
PaidEven if you don't celebrate Christmas, then take this post as a token of thank you for supporting this Patreon and all t...

The game - which is the foundation of the AAA wwise project
PaidThe project setup I've been showing in most of the AAA videos are based on how I've structured the Wwise project for thi...

AAA wwise projects - setting music transitions on bars and beats.
PaidPost content for AAA wwise projects - setting music transitions on bars and beats.
Wwise AAA series - let's take a look at the music system
PaidPost content for Wwise AAA series - let's take a look at the music system
Growth Analytics
+1
Growth (30d)
0
Posts Month
0.0
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N/A
Subscribers
Creator Details
Activity
- Launch Date:
- 2018-01-15
- Last Updated:
- 5 days ago
- Total Posts:
- 280
Engagement
- Total Likes:
- 0
- Total Comments:
- 0
- Avg. per Post:
- 0.0
Content
- Content Type:
- SFW
- Post Frequency:
- 3.1 posts/month
Membership Tiers
Similar Creators
6 creatorsAbout Cujo Sound
Cujo Sound, established in January 2018, is a Patreon dedicated to game audio development. The creator shares their expertise through a diverse range of content including videos, blogs, and vlogs covering sound design techniques, engine implementation strategies, and industry discussions. This content is aimed at helping aspiring and experienced game audio professionals alike improve their craft. With a current community of 95 members, 34 of whom are paid subscribers, Cujo Sound demonstrates a growing audience engaged with its insightful and practical approach to game audio creation. While precise earnings remain undisclosed, the estimated range suggests the project's potential for monetization, reflecting the value provided to its members. The focus on a diverse range of formats and tools, combined with regular releases, positions Cujo Sound as a unique resource within the game audio development community.