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Vercidium, a game developer with 124 paid members, shares their 6-year journey building a game engine. Get access to source code, behind-the-scenes content, and exclusive videos on Patreon.
I have a feeling this next video is going to be my best one yet. The audio sounds incredible and I'm having fun creating...
The VE repository now has a new structure that better separates the core engine from the demos, games and devlog animati...
Every year I look back at the things I've done, and it's never enough. There's so much more to learn and accomplish.Let'...
Hi-res video and screenshots are available hereMost games use one of two rendering systems:Forward Rendering - objects a...
Full-res images and bonus videos are available here.Over the past 3 months I have reworked this engine into something th...
The purpose of networking is to connect players together, then make them forget they live on opposite sides of the world...
I revisited the low poly forest renderer and noticed there was terrible colour banding at night time:If you're having tr...
The code for my previous post about Floating Voxel Checks is now available on the paid VE GitHub repository. The fvc fo...
When people think of optimisation they usually think about fast 3D rendering, quick loading screens, powerful physics en...
I'm back after a break and want to share my goals for the YouTube channel, this Patreon page, free/paid source code, and...
The core feature in Sector's Edge is its destruction. When a building is no longer connected to the ground, it should co...
I haven't created a video this month, but I do have a new Free Friday repository for you!You can access it here: https:/...
Hey all, here's an early look at the next video. I'd like to get your feedback on...
This animation breaks the 4th wall of 3D rendering by showing that the 2D pixels on your screen are actually...
I've created a public repository on GitHub that contains the low-memory heightmap rendering code used in my terrain vide...
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Vercidium is a successful game developer with 124 paid members, demonstrating a strong financial foundation and growing community. They have been dedicated to building a game engine for 6 years, sharing their knowledge and expertise with the world. Vercidium's Patreon launched on June 24th, 2021 and has since amassed a total of 2200 members. Their commitment to providing valuable content, including source code, YouTube videos, and exclusive behind-the-scenes insights, has resonated with a large audience, contributing to their financial success.
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