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Game programmer Ming-Lun "Allen" Chou creates insightful video game tutorials focusing on math, physics, and programming. Join his growing community of game developers learning advanced techniques.
Post content for Time Slicing (source files / 原始檔)
Link: http://allenchou.net/2021/05/time-slicing/時間切割連結:http://allenchou.net/2021/05/time-slicing-chinese/
Post content for Delayed Result Gathering (source files / 原始檔)
Link: https://allenchou.net/2021/05/delayed-result-gathering/ -延遲蒐集運算結果連結:https://allenchou.net/2021/05/dela...
Part 3 is finally up! This time it's about soft constraints.https://youtu.be/UUt4Lko2wFI - Part 3 總算完成了! 這次的主...
Part 2 is up! This time it's about solving contact constraints.https://www.youtube.com/watch?v=pmdYzNF9x34 - Part 2 完成...
I gave a series of talks on physics constraints in games during a Unity gamedev meetup in Taiwan earlier this February....
Hi, all:Sorry for the long hiatus. I took a trip back to Taiwan between January and February, and have been sorting thin...
Post content for Dot Product, Rulers, And Bouncing Balls (source files / 原始檔)
New tutorial is up!Here's the link: https://www.allenchou.net/2020/01/dot-product-projection-reflection/ -內積、量尺、與...
Post content for Inverse Trigonometric Functions, Slope Angles, And Facing Objects (source files / 原始檔)
New tutorial is up!Here's the link: http://www.allenchou.net/2019/10/inverse-trig/ - 反三角函數、斜坡角度、與物件面相新...
Post content for Trigonometry Basics - Tangent, Triangles, And Cannonballs (source files / 原始檔)
Second tutorial is up!Here's the link: http://allenchou.net/2019/08/tangent-triangles-cannonballs/- 三角函數基礎 - 正切...
Here's another sneak peek of my upcoming tutorial on the tangent trigonometric function. These falling stars are followi...
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Ming-Lun "Allen" Chou, a professional game programmer, shares his expertise through engaging tutorials on game development. Since August 15, 2019, Allen has built a community of 152 members, with 36 actively supporting his Patreon. His content focuses on advanced topics like game math, physics, procedural animation, AI, gameplay mechanics, and graphics programming, filling a niche for developers seeking in-depth technical knowledge. While his estimated monthly earnings range from $35 to $350, his growing Patreon membership demonstrates a dedicated following appreciating his high-quality, technically rich tutorials. Allen's unique approach lies in his ability to break down complex game development concepts into understandable lessons, making advanced techniques accessible to a wider audience. His contributions empower aspiring and experienced game developers alike to enhance their skills and create more sophisticated games.
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